Concert Dome

Visual system for a 360° dome-based live event series

Visual System Design, Motion Design, Live Deployment

ROLE

YEAR

2025

Unreal Engine, After Effects, TouchDesigner, Resolume

TOOLS

DELIVERABLES

Modular Visual System + Animations

COLLABORATORS

Conner Hill // Smudge Visuals

OVERVIEW

Visual System for immersive event series focused on orchestral performances in a projection-mapped dome

The project required a flexible visual framework that could support multiple themed shows while maintaining consistency across performances and adapting in real time

Projection mapping systems, 360° environments, generative visuals, and modular animation frameworks

CONCEPTS + INSPIRATIONS

Visual System

A modular visual system designed to operate across a 360° projection-mapped environment


Built a library of over 40 modular animations designed for seamless recombination

Animations

PARTICLES

ABSTRACT

ENVIRONMENTS

MASKS

SYSTEMS

The system allows visuals to be mixed, layered, and recombined in real time, adapting to new shows without requiring new content each performance

The animation toolkit included immersive environmental scenes to establish base themes, with masks, particle effects, and abstract elements mixed live to suit music

Animated Intro

Custom branded immersive intro sequence for use in all shows.


OUTCOME

Delivered a reusable visual system used across the premiere season of shows.

Enabled the team to run multiple themed performances using a consistent visual language without requiring new content per event.

Provided a scalable foundation for future shows and visual expansion.

Scope included system design, content production, and live playback development.
Project constraints and client direction limited long-term expansion of the system.

“The modular visual system allowed for flexible programming across our entire premiere season, it gave us a flexible toolkit that could be adapted across different themes and events.”

Tom Yaron // ConcertDome Founder