Concert Dome
Visual system for a 360° dome-based live event series
Visual System Design, Motion Design, Live Deployment
ROLE
YEAR
2025
Unreal Engine, After Effects, TouchDesigner, Resolume
TOOLS
DELIVERABLES
Modular Visual System + Animations
COLLABORATORS
Conner Hill // Smudge Visuals
OVERVIEW
Visual System for immersive event series focused on orchestral performances in a projection-mapped dome
The project required a flexible visual framework that could support multiple themed shows while maintaining consistency across performances and adapting in real time
Projection mapping systems, 360° environments, generative visuals, and modular animation frameworks
CONCEPTS + INSPIRATIONS
Visual System
A modular visual system designed to operate across a 360° projection-mapped environment
Built a library of over 40 modular animations designed for seamless recombination
Animations
PARTICLES
ABSTRACT
ENVIRONMENTS
MASKS
SYSTEMS
The system allows visuals to be mixed, layered, and recombined in real time, adapting to new shows without requiring new content each performance
The animation toolkit included immersive environmental scenes to establish base themes, with masks, particle effects, and abstract elements mixed live to suit music
Animated Intro
Custom branded immersive intro sequence for use in all shows.
OUTCOME
Delivered a reusable visual system used across the premiere season of shows.
Enabled the team to run multiple themed performances using a consistent visual language without requiring new content per event.
Provided a scalable foundation for future shows and visual expansion.
Scope included system design, content production, and live playback development.
Project constraints and client direction limited long-term expansion of the system.
“The modular visual system allowed for flexible programming across our entire premiere season, it gave us a flexible toolkit that could be adapted across different themes and events.”
Tom Yaron // ConcertDome Founder